#include "gdkproperty.h"
#include "gdkprivate-wayland.h"
#include "gdkdisplay-wayland.h"
-#include "gdkwaylandwindow.h"
#include "gdkdeviceprivate.h"
uint32_t serial;
gdouble x;
gdouble y;
- gint prev_hot_x;
- gint prev_hot_y;
gint hot_x;
gint hot_y;
};
gint hot_x,
gint hot_y)
{
- GdkWaylandDragContext *context_wayland = GDK_WAYLAND_DRAG_CONTEXT (context);
-
- context_wayland->prev_hot_x = context_wayland->hot_x;
- context_wayland->prev_hot_y = context_wayland->hot_x;
- context_wayland->hot_x = hot_x;
- context_wayland->hot_y = hot_y;
-
- if (context_wayland->prev_hot_x == hot_x &&
- context_wayland->prev_hot_x == hot_x)
- return;
-
- _gdk_wayland_window_offset_next_wl_buffer (context_wayland->dnd_window,
- -hot_x, -hot_y);
- gdk_window_invalidate_rect (context_wayland->dnd_window,
- &(GdkRectangle) {
- .x = 0,
- .y = 0,
- .width = 1,
- .height = 1,
- },
- FALSE);
+ GDK_WAYLAND_DRAG_CONTEXT (context)->hot_x = hot_x;
+ GDK_WAYLAND_DRAG_CONTEXT (context)->hot_y = hot_y;
}
static void
GdkDragContext *_gdk_wayland_window_drag_begin (GdkWindow *window,
GdkDevice *device,
GList *targets);
-void _gdk_wayland_window_offset_next_wl_buffer (GdkWindow *window,
- int x,
- int y);
-
GdkDragContext * _gdk_wayland_drop_context_new (struct wl_data_device *data_device);
void _gdk_wayland_drag_context_set_source_window (GdkDragContext *context,
GdkWindow *window);
GdkWindow *transient_for;
cairo_surface_t *cairo_surface;
- int pending_buffer_offset_x;
- int pending_buffer_offset_y;
gchar *title;
/* Attach this new buffer to the surface */
wl_surface_attach (impl->surface,
_gdk_wayland_shm_surface_get_wl_buffer (impl->cairo_surface),
- impl->pending_buffer_offset_x,
- impl->pending_buffer_offset_y);
- impl->pending_buffer_offset_x = 0;
- impl->pending_buffer_offset_y = 0;
+ 0, 0);
/* Only set the buffer scale if supported by the compositor */
display = GDK_WAYLAND_DISPLAY (gdk_window_get_display (window));
return GDK_WINDOW_IMPL_WAYLAND (window->impl)->surface;
}
-/**
- * gdk_wayland_window_offset_next_wl_buffer:
- * @window (type GdkWaylandWindow): a #GdkWindow
- * @x: x offset which the next buffer should be attached at
- * @y: y offset which the next buffer should be attached at
- *
- * Make GDK attach the next buffer at the given offset. This is useful for
- * DND icons which may have a hotspot other than (0, 0).
- *
- * Since: 3.20
- */
-void
-gdk_wayland_window_offset_next_wl_buffer (GdkWindow *window,
- int x,
- int y)
-{
- GdkWindowImplWayland *impl;
-
- g_return_if_fail (GDK_IS_WAYLAND_WINDOW (window));
-
- impl = GDK_WINDOW_IMPL_WAYLAND (window->impl);
-
- impl->pending_buffer_offset_x = x;
- impl->pending_buffer_offset_y = y;
-}
-
static struct wl_egl_window *
gdk_wayland_window_get_wl_egl_window (GdkWindow *window)
{